OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Ogre::LodInputBuffer Struct Reference

Data representing all required information from a Mesh. Used by LodInputProviderBuffer. More...

#include <OgreLodBuffer.h>

Classes

struct  Submesh

Public Member Functions

void clear ()
void fillBuffer (Ogre::v1::MeshPtr mesh)

Public Attributes

Real boundingSphereRadius
String meshName
LodVertexBuffer sharedVertexBuffer
vector< Submesh >::type submesh

Detailed Description

Data representing all required information from a Mesh. Used by LodInputProviderBuffer.

Member Function Documentation

◆ clear()

void Ogre::LodInputBuffer::clear ( )

◆ fillBuffer()

void Ogre::LodInputBuffer::fillBuffer ( Ogre::v1::MeshPtr mesh)

Member Data Documentation

◆ boundingSphereRadius

Real Ogre::LodInputBuffer::boundingSphereRadius

◆ meshName

String Ogre::LodInputBuffer::meshName

◆ sharedVertexBuffer

LodVertexBuffer Ogre::LodInputBuffer::sharedVertexBuffer

◆ submesh

vector<Submesh>::type Ogre::LodInputBuffer::submesh

The documentation for this struct was generated from the following file: