OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
Loading...
Searching...
No Matches
Ogre::CompositorPassStencil Class Reference

Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc). More...

#include <OgreCompositorPassStencil.h>

Inheritance diagram for Ogre::CompositorPassStencil:

Public Member Functions

 CompositorPassStencil (const CompositorPassStencilDef *definition, const RenderTargetViewDef *rtv, CompositorNode *parentNode, RenderSystem *renderSystem)
void execute (const Camera *lodCamera) override
Public Member Functions inherited from Ogre::CompositorPass
 CompositorPass (const CompositorPassDef *definition, CompositorNode *parentNode)
virtual ~CompositorPass ()
ResourceTransitionArray_getResourceTransitionsNonConst ()
virtual void analyzeBarriers (const bool bClearBarriers=true)
 Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute.
Vector2 getActualDimensions () const
const CompositorPassDefgetDefinition () const
const CompositorNodegetParentNode () const
RenderPassDescriptorgetRenderPassDesc () const
const ResourceTransitionArraygetResourceTransitions () const
const CompositorTextureVecgetTextureDependencies () const
CompositorPassType getType () const
Real getViewportAspectRatio (size_t vpIdx)
virtual void notifyCleared ()
virtual void notifyDestroyed (const UavBufferPacked *buffer)
virtual void notifyDestroyed (TextureGpu *channel)
virtual bool notifyRecreated (const TextureGpu *channel)
virtual void notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer)
void profilingBegin ()
void profilingEnd ()
virtual void resetNumPassesLeft ()

Detailed Description

Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc).

Author
Matias N. Goldberg
Version
1.0

Constructor & Destructor Documentation

◆ CompositorPassStencil()

Ogre::CompositorPassStencil::CompositorPassStencil ( const CompositorPassStencilDef * definition,
const RenderTargetViewDef * rtv,
CompositorNode * parentNode,
RenderSystem * renderSystem )

Member Function Documentation

◆ execute()

void Ogre::CompositorPassStencil::execute ( const Camera * lodCamera)
overridevirtual

Implements Ogre::CompositorPass.


The documentation for this class was generated from the following file: