OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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OgreGLSLProgram.h File Reference
#include "OgreGL3PlusPrerequisites.h"
#include "OgreGL3PlusVertexArrayObject.h"
#include "OgreGpuProgram.h"
#include "OgreHardwareVertexBuffer.h"

Classes

class  Ogre::GLSLProgram
 C++ encapsulation of GLSL program object. More...
struct  Ogre::GLUniformReference
 Structure used to keep track of named uniforms in the linked program object. More...

Namespaces

namespace  Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

Macros

#define NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX   -1
 A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails).
#define NULL_CUSTOM_ATTRIBUTES_INDEX   -2
 A value to define the case we didn't look for the attributes since the contractor.

Typedefs

typedef GLUniformReferenceList::iterator Ogre::GLUniformReferenceIterator
typedef vector< GLUniformReference >::type Ogre::GLUniformReferenceList

Macro Definition Documentation

◆ NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX

#define NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX   -1

A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails).

◆ NULL_CUSTOM_ATTRIBUTES_INDEX

#define NULL_CUSTOM_ATTRIBUTES_INDEX   -2

A value to define the case we didn't look for the attributes since the contractor.